Only for casual players?: investigating player differences in full-body game interaction.
Ryo MizobataChaklam SilpasuwanchaiXiangshi RenPublished in: CCHI (2014)
Keyphrases
- game play
- repeated games
- multi player
- board game
- boolean games
- imperfect information
- pure nash equilibria
- video games
- human players
- game players
- game mechanics
- game theory
- card game
- computer games
- game playing
- game theoretic
- game design
- serious games
- educational games
- playing games
- human computer interaction
- online game
- incomplete information
- human body
- stochastic games
- statistically significant
- game tree search
- digital games
- pure nash equilibrium
- normal form games
- game based learning
- perfect information
- soccer game
- nash equilibrium
- weighted voting games
- learning processes
- computer poker
- game development
- role playing game
- multi agent
- evaluation function
- learning experience
- user interaction
- cooperative