Parallel progressive rendering of animation sequences at interactive rates on distributed-memory machines.
Amit ReismanCraig GotsmanAssaf SchusterPublished in: PRS (1997)
Keyphrases
- distributed memory machines
- computer graphics
- image synthesis
- real time rendering
- computer vision
- high fidelity
- virtual reality
- image based rendering
- virtual environment
- hidden markov models
- photorealistic
- motion capture
- image processing
- virtual humans
- computer animation
- user friendly
- sequential patterns
- real time
- d scene
- virtual world
- general purpose
- texture mapping
- motion capture data
- ray tracing
- video sequences
- rendered images
- three dimensional
- genetic algorithm