SHPE: HTN Planning for Video Games.
Alexandre MenifEric JacopinTristan CazenavePublished in: CGW@ECAI (2014)
Keyphrases
- video games
- htn planning
- planning systems
- learning experience
- planning domains
- planning problems
- ai planning
- hierarchical task network
- game play
- game design
- computer games
- game playing
- educational games
- learning tools
- serious games
- web services composition
- computer supported collaboration
- information retrieval
- quest atlantis
- game development
- domain independent
- learning outcomes
- domain specific
- e learning