Effects of a Communication with Make-Believe Play in a Real-Space Sharing Edutainment System.
Hiroki KanegaeMasaru YamaneMichiya YamamotoTomio WatanabePublished in: HCI (15) (2013)
Keyphrases
- information sharing
- learning tools
- information dissemination
- resource sharing
- share information
- space time
- low dimensional
- virtual environment
- physical space
- sharing information
- real world
- learning process
- computer networks
- real life
- communication cost
- information exchange
- higher dimensional
- information systems
- genetic algorithm
- data sets
- virtual space
- real time