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Right-triangular subdivision for texture mapping ray-traced objects.
Ugur Akdemir
Bülent Özgüç
Ugur Güdükbay
Alper Selçuk
Published in:
Vis. Comput. (1998)
Keyphrases
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texture mapping
d objects
motion parallax
photorealistic
computer graphics
d mesh
graphics hardware
viewpoint
human faces
image based rendering
complex scenes
moving objects
multiple objects
high accuracy
multi view