Differential G-Buffer Rendering for Mediated Reality Applications.
Tobias SchwandtWolfgang BrollPublished in: AVR (2) (2017)
Keyphrases
- frame buffer
- high fidelity
- computer graphics
- real time
- buffer size
- texture mapping
- neural network
- high quality
- direct volume rendering
- ray tracing
- ambient occlusion
- real time rendering
- rendered images
- image based rendering
- reference frame
- volume rendering
- view dependent
- image generation
- photorealistic
- virtual environment
- video sequences
- image sequences
- learning algorithm