At-Home Self-Administration of an Immersive Virtual Reality Therapeutic Game for Post-Stroke Upper Limb Rehabilitation.
Joseph P. SalisburyTed M. AronsonTony J. SimonPublished in: CHI PLAY (Companion) (2020)
Keyphrases
- virtual reality
- virtual world
- virtual environment
- ubiquitous home
- virtual space
- computer graphics
- virtual reality technology
- serious games
- photorealistic
- computer animation
- augmented reality
- computer games
- three dimensional
- virtual museum
- video games
- interactive virtual
- multi sensory
- game playing
- virtual humans
- multi user
- mixed reality
- visual data mining
- role play
- smart home
- game play
- multi agent systems
- force feedback