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Use of Kahoot and EdPuzzle by Smartphone in the Classroom: The Design of a Methodological Proposal.
Lara Orcos Palma
Pedro J. Blázquez Tobías
Marta Curto Prieto
Francisco Javier Molina León
Ángel Alberto Magreñán Ruiz
Published in:
LTEC@KMO (2018)
Keyphrases
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collaborative learning
design principles
mobile applications
information systems
user interface
student learning
situated learning
inquiry based learning