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Use of Kahoot and EdPuzzle by Smartphone in the Classroom: The Design of a Methodological Proposal.

Lara Orcos PalmaPedro J. Blázquez TobíasMarta Curto PrietoFrancisco Javier Molina LeónÁngel Alberto Magreñán Ruiz
Published in: LTEC@KMO (2018)
Keyphrases
  • collaborative learning
  • design principles
  • mobile applications
  • information systems
  • user interface
  • student learning
  • situated learning
  • inquiry based learning