A Virtual Education: Guidelines for Using Games Technology.
Damian SchofieldPublished in: J. Inf. Technol. Educ. Innov. Pract. (2014)
Keyphrases
- virtual reality technology
- massively multiplayer online games
- virtual reality
- web based technologies
- st century
- serious games
- virtual environment
- knowledge society
- technology integration
- case study
- engineering education
- learning games
- rapid development
- graduate school
- web based education
- higher education
- augmented reality
- teaching methods
- virtual laboratory
- digital games
- information society
- nash equilibrium
- virtual world
- physical education
- digital divide
- mixed reality
- secondary school
- internet technology
- technology enhanced
- web based learning
- computer games
- mobile technologies
- urban planning
- digital media
- teacher training
- role play
- game design
- game play
- online learning
- interactive narrative
- e learning