Effects of Interacting with a Crowd of Emotional Virtual Humans on Users' Affective and Non-Verbal Behaviors.
Matias VolonteYu-Chun HsuKuan-Yu LiuJoe P. MazerSai-Keung WongSabarish V. BabuPublished in: VR (2020)
Keyphrases
- virtual humans
- affective states
- social skills
- virtual characters
- crowd simulation
- crowd sourcing
- virtual environment
- virtual reality
- affective computing
- user interaction
- recommender systems
- user experience
- user interface
- human emotion
- collaborative filtering
- human computer interaction
- end users
- image sequences
- emotion recognition
- social media
- embodied agents
- spatio temporal
- cooperative