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Two-part tariffs in the online gaming industry: The role of creative destruction and network externalities.

Kieron J. MeagherErnie G. S. Teo
Published in: Inf. Econ. Policy (2005)
Keyphrases
  • network externalities
  • online gaming
  • online game
  • virtual communities
  • information goods
  • electronic commerce
  • case study
  • hong kong
  • resource sharing
  • data management
  • network centrality