A Usability Evaluation of Utilizing Retro Game Design for Upper Limb Rehabilitation in Older Adults.
Hsiao-Jung WeiChun-Chun WeiChien-Hsiang ChangYang-Cheng LinPublished in: GCCE (2023)
Keyphrases
- game design
- usability evaluation
- older adults
- ambient assisted living
- usability testing
- educational games
- video games
- computer games
- website
- eye tracking
- serious games
- ambient intelligence
- smart home
- design process
- usability problems
- game play
- computer literacy
- user groups
- human computer interaction
- assistive technology
- learning tools
- human activities
- digital games
- virtual environment
- expert systems
- digital libraries