A Tangible Tabletop Game Supporting Therapy of Children with Cerebral Palsy.
Ying LiWillem FontijnPanos MarkopoulosPublished in: Fun and Games (2008)
Keyphrases
- tangible user interface
- virtual reality
- computer games
- augmented reality
- educational games
- tangible user interfaces
- virtual world
- game theory
- pilot study
- game players
- learning games
- game theoretic
- game design
- video games
- game play
- human brain
- decision support
- autistic children
- card game
- game based learning
- serious games
- imperfect information
- role playing game
- game playing
- game development
- young children
- clinical trials
- virtual environment