Real-time smoke rendering using compensated ray marching.
Kun ZhouZhong RenStephen LinHujun BaoBaining GuoHeung-Yeung ShumPublished in: ACM Trans. Graph. (2008)
Keyphrases
- real time
- high fidelity
- ray tracing
- real time rendering
- graphics hardware
- ray casting
- high speed
- image synthesis
- gpu implementation
- data sets
- real time systems
- surface reconstruction
- control system
- neural network
- image based rendering
- augmented reality
- volume rendering
- high definition
- computer graphics
- high quality
- motion parallax
- frame buffer