Using a Floating Origin to Improve Fidelity and Performance of Large, Distributed Virtual Worlds.
Chris ThornePublished in: CW (2005)
Keyphrases
- virtual world
- virtual environment
- multi agent
- multi user
- virtual reality
- mixed reality
- distributed systems
- cooperative
- distributed environment
- three dimensional
- visual quality
- computer networks
- virtual learning environments
- distributed data
- physical world
- virtual humans
- social context
- virtual space
- virtual objects
- face to face interactions