"Subvurban" as an example of a serious game examining human behavior.
Anna SochockaMiroslaw SolarskiRafal StarypanPublished in: Bio Algorithms Med Syst. (2019)
Keyphrases
- human behavior
- serious games
- virtual environment
- game play
- educational games
- game engine
- video games
- learning scenarios
- human subjects
- computer games
- game design
- design principles
- game development
- visual attention
- daily life
- communication skills
- learning processes
- eye movements
- expert systems
- e learning
- artificial intelligence