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From recreational applications to workplace technologies: an empirical study of cross-context IS continuance in the case of virtual worlds.
Saggi Nevo
Dorit Nevo
Henry M. Kim
Published in:
J. Inf. Technol. (2012)
Keyphrases
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virtual world
social context
virtual environment
virtual learning environments
physical world
multi user
virtual reality
mixed reality
information technology
contextual information
intelligent environments
game based learning
virtual teams
virtual communities
virtual objects