Using Games to Improve Learning Skills in Students with Cognitive Disabilities Through Kinect Technology.
Dacarth SarmientoYesid DíazRoberto Ferro EscobarPublished in: LTEC@KMO (2016)
Keyphrases
- helping students
- learning process
- computer lab
- critical thinking
- learning disabled
- pedagogical design
- writing skills
- student engagement
- teaching methods
- cognitive tools
- communication skills
- special education
- mobile learning
- information literacy
- learning experience
- middle school students
- meta cognitive
- graphic design
- cognitive apprenticeship
- computer skills
- secondary school
- thinking skills
- lifelong learning
- undergraduate students
- skill acquisition
- classroom instruction
- computer networking
- cognitive load
- educational experiences
- individual differences
- digital games
- teacher education
- learning environment
- cognitive skills
- student interaction
- conceptual understanding
- student learning
- computer literacy
- instructional materials
- skill development
- learning styles
- problem based learning
- collaborative learning
- educational settings
- grade level
- e learning
- computer assisted instruction
- elementary school
- high school students
- science education