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Using Gamification Strategies to Motivate and Engage Students in Computer Science Courses: (Abstract Only).
Darina Dicheva
Christo Dichev
Elva J. Jones
Peter J. Clarke
Lillian N. Cassel
Published in:
SIGCSE (2018)
Keyphrases
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computer science courses
learning outcomes
learning experience
high level
learning environment
learning styles
higher education
high school students
machine learning
online learning
learning processes
game design