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Matching actual treadmill walking speed and visually perceived walking speed in a projection virtual environment.
Laura Kassler
Jeff Feasel
Michael D. Lewek
Frederick P. Brooks Jr.
Mary C. Whitton
Published in:
APGV (2010)
Keyphrases
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walking speed
virtual environment
humanoid robot
gait recognition
virtual reality
virtual world
feedback loop
computer graphics
limit cycle
physical environment
virtual characters
serious games
interaction model
neural network
haptic feedback
haptic interaction
virtual space
disturbance rejection
three dimensional