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Phantasm: Using Player Communication as Key Source of Gameplay.
James Bonnyman
James E. M. Conrad
Jordan M. Culver
Vincent Ho
Jacob T. Robart
Stephen A. J. Thompson
Alvan E. Tjandra
Published in:
CHI Extended Abstracts (2017)
Keyphrases
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game play
video games
computer games
game mechanics
game design
learning experience
serious games
game playing
game engine
learning processes
educational games
ai systems
multi player
virtual environment
user experience
learning tools
game development
game players