Surgical Novices Randomized to Train in Two Video Games Become More Motivated During Training in MIST-VR and GI Mentor II Than Students with No Video Game Training.
Leif R. HedmanMarcus SchlickumLi Felländer-TsaiPublished in: MMVR (2013)
Keyphrases
- video games
- learning experience
- serious games
- middle school
- educational games
- game design
- game playing
- helping students
- game based learning
- virtual reality
- secondary education
- game play
- computer games
- computer supported collaboration
- learning tools
- learning process
- adventure game
- virtual training
- e learning
- mathematics learning
- foreign language learning
- virtual learning environments
- distance learning
- learning outcomes
- learning activities
- learning algorithm
- quest atlantis