Shape patterns in popularity series of video games.
Leonardo Ribeiro da CunhaArthur A. B. PessaRenio dos Santos MendesPublished in: CoRR (2024)
Keyphrases
- video games
- game play
- game design
- learning experience
- computer games
- educational games
- pattern mining
- artificial intelligence
- game playing
- data mining techniques
- shape model
- social media
- mathematics learning
- commercial games
- game engine
- game players
- learning tools
- serious games
- shape representation
- shape matching
- shape descriptors
- shape analysis
- e learning