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Immortal rays: Rethinking random ray neutron transport on GPU architectures.
John R. Tramm
Andrew R. Siegel
Published in:
Parallel Comput. (2021)
Keyphrases
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ray casting
real time
uniformly distributed
heterogeneous computing
ray tracing
neural network
parallel processing
parallel architectures
gpu implementation
information retrieval
d scene
graphics processing units
volume rendering