Physics-based control of walking virtual characters in low frequency simulations.
Samuel CarensacNicolas PronostSaïda BouakazPublished in: CASA (2018)
Keyphrases
- low frequency
- high frequency
- virtual characters
- electromagnetic fields
- frequency domain
- wavelet transform
- subband
- virtual environment
- high resolution
- low and high frequency
- discrete wavelet transform
- social interaction
- embodied conversational agents
- high frequency components
- frequency band
- wavelet coefficients
- electromagnetic field
- image quality
- dct coefficients
- e learning
- fusion rules
- multiresolution
- feature extraction