Multi-GPU Rendering with the open Vulkan API.
Lars Olav ToloIvan ViolaAtle Birger GeitungHarald SoleimDaniel PatelPublished in: NIK (2018)
Keyphrases
- graphics hardware
- real time
- real time rendering
- cluster of workstations
- graphics processors
- data sets
- ray casting
- third party
- volume rendering
- source code
- texture mapping
- d scene
- image sequences
- open source
- application programming interface
- image synthesis
- parallel computing
- parallel implementation
- computer graphics
- high fidelity
- graphics processing units
- view dependent
- database systems
- image processing