An approach for serious game development for cultural heritage: Case study for an archaeological site and museum.
Angeliki AntoniouGeorge LepourasStavroula BampatziaHera AlmpanoudiPublished in: ACM Journal on Computing and Cultural Heritage (2013)
Keyphrases
- cultural heritage
- game development
- case study
- development process
- key features
- digital libraries
- game engine
- virtual museum
- video games
- multimedia
- path finding
- serious games
- computer games
- educational games
- digital collections
- software development
- software engineering
- digital objects
- real world
- heterogeneous collections
- digital archives
- design process
- game design
- cidoc crm
- game based learning
- heritage objects
- dublin core
- knowledge management
- metadata