From Motion Control to Emotion Influence: Controlling Autonomous Synthetic Characters in a Computer Game.
Marco ValaAna PaivaRui PradaPublished in: AAMAS (2004)
Keyphrases
- synthetic characters
- motion control
- computer games
- mobile robot
- virtual environment
- virtual characters
- control system
- autonomous navigation
- physical constraints
- autonomous robots
- robot control
- game design
- virtual learning environments
- virtual humans
- facial expressions
- control algorithm
- educational games
- computer vision
- game play
- path planning
- real time
- emotional state
- online game
- real robot
- visual servoing
- serious games
- learning experience
- three dimensional
- digital entertainment