Adaptive sampling for real-time rendering of large terrain based on B-spline wavelet.
Sid'Ali KalemAssia KourgliPublished in: J. Electronic Imaging (2017)
Keyphrases
- real time rendering
- b spline
- adaptive sampling
- cubic b spline
- computer graphics
- monte carlo
- image synthesis
- gpu implementation
- control points
- random sampling
- wavelet transform
- image based rendering
- frame rate
- basis functions
- wavelet coefficients
- tensor product
- multiscale
- least squares
- control charts
- multiresolution
- image processing
- computer vision
- virtual environment
- general purpose
- feature extraction