Realistic simulation of human contrast perception after headlight glares in driving simulations.
Benjamin MeyerMark GonterClemens GrunertSebastian ThomschkeMark VollrathMarcus A. MagnorPublished in: APGV (2011)
Keyphrases
- simulation models
- simulation model
- simulation tools
- simulation environment
- simulation platform
- mathematical analysis
- numerical simulations
- data sets
- machine intelligence
- simulation data
- human subjects
- numerical analysis
- real life
- molecular dynamics
- agent based simulations
- visual perception
- high fidelity
- agent based models
- computational fluid dynamics
- crowd simulation
- virtual humans
- human interaction
- human perception
- human behavior
- simulation study
- mathematical model
- human computer interaction
- virtual environment
- reinforcement learning
- computer vision
- genetic algorithm
- real world