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To play or not to play? That's a resource abundance question.

Jeremy AuerbachAndrew R. KanarekGordon M. Burghardt
Published in: Adapt. Behav. (2015)
Keyphrases
  • real time
  • machine learning
  • three dimensional
  • data sets
  • artificial intelligence
  • information systems
  • image segmentation
  • face recognition
  • search algorithm
  • game playing