Augmented Reality (AR) as a Tool for Engaging Museum Experience: A Case Study on Chinese Art Pieces.
Zhe GongRuizhi WangGuobin XiaPublished in: Digit. (2022)
Keyphrases
- augmented reality
- virtual objects
- virtual reality
- markerless
- human computer interaction
- mixed reality
- learning games
- promising experimental results demonstrate
- mobile augmented reality
- real scenes
- user interface
- multi user
- head mounted
- live video
- camera tracking
- head mounted display
- molecular structures
- image processing
- computer graphics
- virtual environment