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GPU-parallel interpolation using the edge-direction based normal vector method for terrain triangular mesh.

Jiaji WuLong DengGwanggil JeonJechang Jeong
Published in: J. Real Time Image Process. (2018)
Keyphrases
  • edge direction
  • triangular mesh
  • interpolation method
  • normal vectors
  • three dimensional
  • feature extraction
  • computational complexity
  • segmentation method
  • d mesh