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GPU-parallel interpolation using the edge-direction based normal vector method for terrain triangular mesh.
Jiaji Wu
Long Deng
Gwanggil Jeon
Jechang Jeong
Published in:
J. Real Time Image Process. (2018)
Keyphrases
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edge direction
triangular mesh
interpolation method
normal vectors
three dimensional
feature extraction
computational complexity
segmentation method
d mesh