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Squeeze: designing for playful experiences among co-located people in homes.

Marianne Graves Petersen
Published in: CHI Extended Abstracts (2007)
Keyphrases
  • artificial intelligence
  • computer vision
  • case study
  • multiresolution
  • game design
  • real world
  • face recognition
  • expert systems
  • trade off
  • virtual environment
  • activity recognition
  • smart home