The Neocognitron in an Educational and Simulation Environment.
Michal SteuerMiroslav SnorekLéon J. M. RothkrantzPublished in: ESM (1998)
Keyphrases
- simulation environment
- simulation model
- handwritten character recognition
- simulation tool
- educational technology
- e learning
- simulation tools
- object recognition
- learning technologies
- learning community
- distance education
- educational games
- multimedia
- learning design
- educational institutions
- pilot project
- emerging technologies
- lifelong learning
- serious games