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How Do We Solve Human Factors for VR and AR Applications?

Mark A. LivingstonStephen R. EllisDavid W. MizellJohn W. RuffnerMary C. Whitton
Published in: VR (2006)
Keyphrases
  • human factors
  • human computer interaction
  • augmented reality
  • virtual reality
  • virtual environment
  • information retrieval
  • three dimensional
  • artificial intelligence
  • text mining