Pros and cons gamification and gaming in classroom.
Iulian Marius FurduCosmin TomozeiUtku KosePublished in: CoRR (2017)
Keyphrases
- pros and cons
- game based learning
- serious games
- game design
- ict tools
- digital games
- educational games
- computer games
- collaborative learning
- video games
- learning environment
- pilot study
- middle school
- learning activities
- student learning
- computer based learning
- game play
- foreign language
- pilot testing
- professional development
- learning process
- virtual environment
- user experience
- science learning
- design principles
- situated learning
- cooperative learning
- digital game based learning
- online learning
- game mechanics
- deaf students
- hong kong
- teaching methods
- elementary school
- learning tools
- language learning
- user behavior
- middle school students
- role playing game