The Conflict Between Absorption and Self-Control in Playing Computer Games: How Do Free Trial Restrictions Influence Playing Experience and Purchase Decision Making.
Xue YangHock-Hai TeoPublished in: ICIS (2008)
Keyphrases
- computer games
- decision making
- game design
- game developers
- games based learning
- game play
- game playing
- educational games
- digital games
- commercial games
- online game
- decision process
- video games
- conflict resolution
- board game
- decision makers
- game development
- educational software
- digital storytelling
- interactive storytelling
- game ai
- serious games
- role playing game
- synthetic characters