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Z 2 traversal order: An interleaving approach for VR stereo rendering on tile-based GPUs.

Jae-Ho NahYeongkyu LimSunho KiChulho Shin
Published in: Comput. Vis. Media (2017)
Keyphrases
  • three dimensional
  • real time
  • computer vision
  • data structure
  • high quality
  • high resolution
  • general purpose
  • virtual environment
  • depth map
  • d scene