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Z 2 traversal order: An interleaving approach for VR stereo rendering on tile-based GPUs.
Jae-Ho Nah
Yeongkyu Lim
Sunho Ki
Chulho Shin
Published in:
Comput. Vis. Media (2017)
Keyphrases
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three dimensional
real time
computer vision
data structure
high quality
high resolution
general purpose
virtual environment
depth map
d scene