Dynamic event filtering technique using multi-level path approximation in a shared virtual environment.
Seok-Jong YuYoon-Chul ChoyKyun KohPublished in: HCI (2) (1999)
Keyphrases
- virtual environment
- virtual reality
- physical environment
- virtual world
- multi user
- computer graphics
- collision detection
- virtual humans
- gaussian convolution
- real time
- serious games
- interaction model
- dynamic environments
- role play
- virtual characters
- virtual space
- augmented reality
- virtual agents
- haptic interaction
- virtual training
- three dimensional