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A Combinatorial Game and an Efficiently Computable Shift Rule for the Prefer Max De Bruijn Sequence.
Yotam Svoray
Gera Weiss
Published in:
CoRR (2018)
Keyphrases
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efficiently computable
upper bound
sufficient conditions
game theory
game theoretic
video games
computationally hard
nash equilibrium
computer games
graph structure
machine learning
cooperative
lower bound
input data