Studying the effects of teaching programming to lower secondary school students with a serious game: a case study with Python and CodeCombat.
Chrysoula KroustalliStelios XinogalosPublished in: Educ. Inf. Technol. (2021)
Keyphrases
- secondary school
- serious games
- digital games
- programming language
- programming education
- university level
- hong kong
- programming course
- professional development
- game development
- object oriented programming
- game play
- secondary education
- case study
- learning scenarios
- online course
- educational games
- video games
- virtual environment
- computer programming
- ict tools
- game based learning
- game design
- learning processes
- computer games
- design principles
- object oriented
- learning tools
- programming skills
- higher education
- software engineering