Asymmetric Normalization in Social Virtual Reality Studies.
Jonas DeuchlerDaniel HepperleMatthias WölfelPublished in: VR Workshops (2022)
Keyphrases
- virtual reality
- virtual environment
- computer graphics
- augmented reality
- virtual world
- three dimensional
- photorealistic
- virtual museum
- computer animation
- virtual humans
- interactive virtual
- collaborative virtual environments
- social interaction
- virtual reality technology
- social networks
- pattern recognition
- real time
- multi sensory
- tangible user interface
- data representation
- high speed railway
- visual data mining
- motion capture
- video sequences
- machine learning