Arduino Platform as Learning Tool in High School and College Education.
Branko BalonJurica DuricMilenko SimicPublished in: MIPRO (2021)
Keyphrases
- high school
- learning tools
- engineering education
- science teachers
- deaf students
- distance learning
- mobile learning
- special education
- learning experience
- classroom teaching
- project based learning
- learning theories
- college students
- high school students
- student learning
- grade students
- e learning
- attitudes toward
- students studying
- middle school
- mathematics learning
- higher education
- mobile devices
- college level
- mobile phone
- remote laboratories
- language learning
- learning technologies
- concept mapping
- educational games
- conceptual understanding
- digital games
- information and communication technologies
- foreign language
- elementary school
- active learning
- online course
- concept maps