VR@Home: An Immersive Contents Creation System for 3D User-Generated Contents.
Wonwoo LeeChinta Ram BabuJong Weon LeeWoontack WooPublished in: Edutainment (2007)
Keyphrases
- virtual reality
- user generated content
- virtual environment
- virtual world
- virtual space
- social media
- virtual reality environments
- user generated
- virtual reality technology
- augmented reality
- multimedia
- computer graphics
- metadata
- database
- recommender systems
- three dimensional
- multi user
- virtual training
- learning experience
- customer reviews
- home network
- human computer interaction
- mobile devices
- creation process