An Inexact-Penalty Method for GNE Seeking in Games With Dynamic Agents.
Andrew R. RomanoLacra PavelPublished in: IEEE Trans. Control. Netw. Syst. (2023)
Keyphrases
- experimental evaluation
- high precision
- clustering method
- similarity measure
- multi agent systems
- preprocessing
- intelligent agents
- high accuracy
- cooperative
- significant improvement
- multi agent
- computational complexity
- support vector machine svm
- dynamic programming
- support vector machine
- multiagent systems
- synthetic data
- incomplete information
- data sets
- detection method
- dynamic environments
- computational cost
- evolutionary algorithm
- objective function
- feature selection