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K-means Pattern Learning for Move Evaluation in the Game of Go.

Yunzhao LiangShuoying Chen
Published in: PRICAI (2014)
Keyphrases
  • k means
  • learning algorithm
  • learning process
  • learning systems
  • online learning
  • pattern matching
  • pairwise
  • prior knowledge
  • supervised learning
  • game theory
  • inductive inference
  • digital games