Towards the improvement of the cognitive, motoric and academic skills of students with special educational needs using Kinect learning games.
Maria KourakliIoannis AltanisSymeon RetalisMichail BoloudakisDimitrios ZbainosKaterina AntonopoulouPublished in: Int. J. Child Comput. Interact. (2017)
Keyphrases
- learning games
- teaching methods
- learning platform
- special education
- information literacy
- mobile games
- educational experiences
- mobile learning
- educational games
- critical thinking
- augmented reality
- learning styles
- mixed reality
- e learning
- web based learning
- lifelong learning
- education programs
- learning tools
- game design
- cognitive skills
- virtual learning environments
- skill development
- learning activities
- blended learning
- computer skills
- learning environment
- learning experience
- college students
- hong kong
- learning outcomes
- language learning
- learning technologies
- distance education
- student learning
- school education
- video games
- learning achievement
- learning design
- educational settings
- digital games
- educational technology
- game based learning
- professional development
- online course
- language skills
- higher education
- learning process