Applying depth-of-field effects to power substation simulation system using virtual reality technique.
Koichi AraiShigenobu FurutaArata WatanabeNoboru KamiziPublished in: SIGGRAPH Abstracts and Applications (1998)
Keyphrases
- virtual reality
- virtual environment
- augmented reality
- virtual world
- computer animation
- computer graphics
- interactive virtual
- virtual museum
- power consumption
- three dimensional
- photorealistic
- virtual reality technology
- power system
- multi sensory
- virtual space
- tangible user interface
- virtual training
- visual data mining
- simulation model
- collaborative virtual environments
- power supply
- image processing
- computer vision