Poster: Do walking motions enhance visually induced self-motion illusions in virtual reality?
Jacob FreibergTimofey GrechkinBernhard E. RieckePublished in: VR (2013)
Keyphrases
- virtual reality
- human walking
- computer animation
- human motion
- motion model
- image sequences
- virtual environment
- optical flow
- humanoid robot
- walking speed
- computer graphics
- motion patterns
- motion capture
- moving objects
- motion analysis
- human gait
- gait analysis
- object motion
- motion capture data
- three dimensional
- virtual humans
- augmented reality
- rigid motion
- virtual museum
- video sequences
- virtual reality technology
- camera motion
- virtual world
- motion estimation
- multibody
- motion tracking
- dynamic scenes
- multi sensory
- configuration space
- space time
- visual data mining
- interactive virtual
- gait recognition
- virtual laboratory
- human vision
- photorealistic
- degrees of freedom
- joint angles
- markerless
- collaborative virtual environments
- position and orientation
- body parts
- high speed railway
- motion segmentation
- human body
- virtual reality environments